Climbing Wall


Check this out. Seems like we could riff off this easily.


One thought on “Climbing Wall

  1. I love the ability to combine two things we already understand into a new format that feels like a different, novel experience. In this case a climbing wall and a projected video game -let’s call it a Roto Chimera experience. The game itself is probably way too complex / difficult for a typical visitor activity (most visitors have a tough time just climbing a wall) but the idea of blending projected elements (like climbing path targets) or feedback (such as animated effects when certain heights are reached) is pretty compelling. There’s a lot of rich territory to be mined in blending existing, known solutions into new experiences. Nice inspiration.

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