Lava Centre, Iceland

No major commentary here. This museum in Hvolsvollur, Iceland really looks cool! They appear to have done an amazing job of making this a very immersive experience with the moody atmosphere and really engaging their visitors. A very effective approach of blending tech exhibits, physical models, and environmental design.

Intro to Volcanology: In this room visitors can learn about all the different types of volcanoes and volcanic systems found in Iceland.

Site of Actual Volcanos: An immersive world showing the five different Volcanoes around Lava Centre.

The Fiery Heart of Iceland: An exhibit showing the size of the Mantle plume relative to Iceland. The reconstruction is in accordance with measurements done by scientists who measured the phenomena.


A Pointless Play Structure


I happened upon this play structure via the article below:

It’s a cool concept allowing open play without offering any real instruction or purpose, leaving kids to use their imaginations. There are no tasks to complete or content to absorb. Something like this could be a neat idea for a more art or object-focused museum as a kind of installation piece. The simple graphic patterns and wood construction add to the structure’s ambiguity, allowing it to be whatever the children playing on it want it to be.


Lumes – Interactive LED Murals

Ok guys, we have to figure out how they did this. I’m thinking a thin wood veneer with LED panels similar to the ones we’ve been using lately (i.e. CSC Volcano), but I’m not sure how they achieved the interactive aspect. Any thoughts? This would be really cool to incorporate into the redesign of the large trade show booth or any number of things where we could sneak in an exciting and unexpected element. There’s a good opportunity to create AWESOME here.

Here is the dedicated page for this tech:

And here is the design firm’s page. Their other stuff is worth checking out as well.

Plastic Reflectic

No major revelations here, but I thought this was a cool implementation of motion sensor technology similar to our “magic mirror” Kinect setup. If you watch the video all the way through to the end, you get a glimpse of the mechanism they use to raise and lower the individual pieces of plastic. I think this is a great blend of interactive art that conveys a powerful message.



Interactive Pixel Wall

Google NYC has a new interactive wall using 5,880 arcade buttons as the interface and the result is pretty cool! The great thing is the open-source software is available for anyone to play with (and I think we should do that if we aren’t already). Check out the video and the link for the “anypixel.js” software below!

~ Chris

“Living” Furniture

I thought this was an interesting illustration of how to make even the most mundane movement an interactive experience. Something as simple as opening a drawer becomes a fun and transformative action. I love little details like that when I’m visiting a museum or looking at a website where clicking on a random spot triggers something unexpected. I feel like it adds to the sense of wonder of an exhibit or space when you never really know what to expect!

– Chris

Pull me to life

Lenses – Interactive Light & Sound

Woohoo, first post of the new year! I saw this exhibit and immediately thought it was something within our capabilities. I am very much a lover of music and sound and to blend that with endlessly variable light combinations I think makes for a fairly simple but very satisfying visitor experience. This type of thing could possibly even be built into our typical RGB color blending exhibit perhaps. Slick casework too!

– Chris